Introduction Level

I have worked with the team at Kosmic Pyarmid Games to create a level for the game “Mythguided”.
This project is still under development, because of NDA clauses I can’t disclose a lot yet.

Disclaimer

Impressions

“I can share some early impressions from the developers and the Creative Director at my level for now.”

“The level has a strong way of guiding player curiosity through space, often placing and framing distant landmarks in a way that naturally draws you forward and encourages exploration.”

"Tim was proactive throughout development, frequently going beyond the original scope by experimenting with traversal, environmental storytelling, and exploration mechanics that added real value to the level."

"The quality of Tim's first greybox exceeded my (Creative Director) expectations. He quickly translated narrative goals into a believable, explorable space with a strong sense of place. Really good stuff!"

More to Come!

“Rather than simply following a design brief, Tim regularly contributed his own ideas to improve the player experience. Several of his suggestions became features we decided to keep in the prototype."