Tim Jahnke
Level Designer

One motto: Just go block!

Created 31 Levels
in 31 Days

Blocktober 2025

Level Designer – 31 Levels in 31 Days

“One original level every single day for an entire month.”

  • Completed a daily challenge: designed and shipped 31 levels while working full-time

  • Maintained quality under tight deadlines (4–6h/day after work)

  • Built in Unreal Engine 5 with rapid playtesting & iteration

  • Created daily playthrough videos for community engagement

Fully Set-Dressed Level

Creation of a fully Set-Dressed Level

Fortnite RPG Level

Level Designer/Set Dresser

  • Designed a linear, story-driven RPG level using UEFN and Fortnite’s native systems

  • Implemented combat, exploration, environmental storytelling, and narrative beats

  • Handled level layout, blockout, encounters, pacing, and player progression

  • Created full set dressing, landmarks, camera framing, and visual guidance

  • Authored narrative, environmental story, and multi-stage final encounter with death/resurrection

  • Built in UEFN for Fortnite; ~15 min gameplay, solo project from concept to polish

Created the Introduction
/Tutorial Level Blockout

Level Designer

We The People

Created Introduction/Tutorial Level

  • Created the full Introduction/Tutorial level from blockout to polished prototype

  • Worked closely with the Creative Director to realize his vision while adding gameplay clarity

  • Owned layout, encounters, pacing, scripting, and player guidance

  • Contributed to a project that has already gained 100,000+ wishlists

More Projects

Fully Set-Dressed Level

Creation of a fully Set-Dressed Level

Fortnite RPG Level

Level Designer/Set Dresser

  • Designed a linear, story-driven RPG level using UEFN and Fortnite’s native systems

  • Implemented combat, exploration, environmental storytelling, and narrative beats

  • Handled level layout, blockout, encounters, pacing, and player progression

  • Created full set dressing, landmarks, camera framing, and visual guidance

  • Authored narrative, environmental story, and multi-stage final encounter with death/resurrection

  • Built in UEFN for Fortnite; ~15 min gameplay, solo project from concept to polish

Created 7+ Levels

Creation of 7+ Levels and Game Design

Solstice

Level Designer/Game Designer/Project Manager

  • Designed 7 major levels using Action Blockout workflows

  • Implemented stealth, dimension traversal, and environmental storytelling

  • Handled level scripting, layout, encounters, and pacing

  • Managed a 6-person team with SCRUM

  • Created GDDs and Feature/Asset Cards

  • Built in Unity; 20–25 min gameplay, 10 weeks dev time