Tim Jahnke
Level Designer
One motto: Just go block!
48-hour Level Design Challenge
Lunar Base: Breach
“48 hour Level Design Challenge to 25 Minutes of Gameplay”
Focus:
First-Person-Shooter
Level Design Theories and their application
Quick Game prototyping
Playtesting and Iteration (20 Playtesters)
Creation of high-quality “Speed Level Design” Content
Created 31 Levels in 31 Days
Blocktober 2025
“One original level every single day for an entire month.”
Focus:
Third-Person-Shooter, PvP
31 playable Levels in 31 Days
Quick prototyping
Working with Tight Deadlines
Sharing Work publicly
Fortnite RPG Level
Set-Dressed Level
“Using UEFN PvP Engine for a PvE Level.”
Focus:
Third-Person-RPG
Usage of UEFN
Set Dressing with provided Assets
Narrative and Storytelling as RPG Level
Cutscenes and Boss-Fight
7 Stealth Levels
Solstice
“Creating 7 levels using the Action Blockout Workflow.”
Focus:
First-Person-Stealth
Used Action Blockout Workflow
Stealth, Dimensional Traversal Level Design
Managed 6 member team using SCRUM
Utilized Player Power Fantasy to full extent
Professional Studio Work (NDA)
Created the Introduction
/Tutorial Level Prototype
We The People
Indie Studio - 100,000+ Wishlisted Title
“A polished tutorial/introduction level for a highly anticipated FPS.”
Focus:
First-Person-Shooter
Tutorial/Onboarding Experience
Direct collaboration with Creative Director, Programmers & Artists
Cutscenes + Scripted Events
Extensive Playtesting & Iteration
Created the First/
Introduction Level
Myth Guided
Kosmic Pyramid Games - Indie Studio
“A Cozy, narrative-driven exploration Game.”
Focus:
Cozy Narrative Exploration Game
First/Introduction Level
Close collaboration and iterative cycles with Creative Director
Delivered a Playtest-ready Prototype
Brainstormed and Prototyped Gameplay Features
Full Metal Overdrive
Deadlift Studios - Indie Studio
“A racing experience like no other. ”
Focus:
Racing Action Game
Creation of Levels for the Vertical Slice
Working together with AAA Veterans
Internal Playtest Sessions and Level Iteration
Cross-Department Collaboration and other Level Designers
Prototyped 13 Levels
covering 2.5 and 3D
Forgotten Eras
Behind the Hump - Indie Studio
“A lost tale told in 14 unique levels. ”
Focus:
2.5&3D Side-Scrolling Action Adventure Platformer
13 Level Prototypes, 11 implemented levels
Highly detailed Set-Dressing Documentation
Closely collaborated with the Programmer
Deep Demo Analysis and Feedback Collection