Tim Jahnke
Level Designer
One motto: Just go block!
Created 31 Levels
in 31 Days
Blocktober 2025
Level Designer – 31 Levels in 31 Days
“One original level every single day for an entire month.”
Completed a daily challenge: designed and shipped 31 levels while working full-time
Maintained quality under tight deadlines (4–6h/day after work)
Built in Unreal Engine 5 with rapid playtesting & iteration
Created daily playthrough videos for community engagement
Fully Set-Dressed Level
Creation of a fully Set-Dressed Level
Fortnite RPG Level
Level Designer/Set Dresser
Designed a linear, story-driven RPG level using UEFN and Fortnite’s native systems
Implemented combat, exploration, environmental storytelling, and narrative beats
Handled level layout, blockout, encounters, pacing, and player progression
Created full set dressing, landmarks, camera framing, and visual guidance
Authored narrative, environmental story, and multi-stage final encounter with death/resurrection
Built in UEFN for Fortnite; ~15 min gameplay, solo project from concept to polish
Created the Introduction
/Tutorial Level Blockout
Level Designer
We The People
Created Introduction/Tutorial Level
Created the full Introduction/Tutorial level from blockout to polished prototype
Worked closely with the Creative Director to realize his vision while adding gameplay clarity
Owned layout, encounters, pacing, scripting, and player guidance
Contributed to a project that has already gained 100,000+ wishlists
More Projects
Fully Set-Dressed Level
Creation of a fully Set-Dressed Level
Fortnite RPG Level
Level Designer/Set Dresser
Designed a linear, story-driven RPG level using UEFN and Fortnite’s native systems
Implemented combat, exploration, environmental storytelling, and narrative beats
Handled level layout, blockout, encounters, pacing, and player progression
Created full set dressing, landmarks, camera framing, and visual guidance
Authored narrative, environmental story, and multi-stage final encounter with death/resurrection
Built in UEFN for Fortnite; ~15 min gameplay, solo project from concept to polish
Created 7+ Levels
Creation of 7+ Levels and Game Design
Solstice
Level Designer/Game Designer/Project Manager
Designed 7 major levels using Action Blockout workflows
Implemented stealth, dimension traversal, and environmental storytelling
Handled level scripting, layout, encounters, and pacing
Managed a 6-person team with SCRUM
Created GDDs and Feature/Asset Cards
Built in Unity; 20–25 min gameplay, 10 weeks dev time