About Me
Hi! I’m Tim, a Level Designer from Germany,
I’m obsessed with creating levels that feel intuitive, tense, and rewarding, where every corner, sightline, and pacing beat serves the player fantasy. I specialize in turning rough blockouts into polished, playable experiences, while also bringing strong skills in prototyping, scripting, and production management.
Always Calm
I stay patient and solution-focused even when things get chaotic or deadlines tighten. I’m often the one who keeps pushing the level just a little further to make it better than expected.
My motto: “Just go block!”
What I bring to Every Team
Deep Craft Dedication
I live and breathe level design. From intense game jam all-nighters to obsessing over spatial flow and player guidance, I put in the deep work necessary to elevate a level.
Me testing Albion Online’s Content voluntary at Sandbox Interactive in Berlin
Clear & Honest Communication
I believe in being transparent and direct, flagging problems early, sharing good news, and giving clear feedback so the whole team can iterate faster and avoid surprises.
My Talk at the German Developer Days (Conference) about Level Design!
But I’ve learned that great games are never made alone. I thrive in collaborative environments where we support each other, complement our strengths, and share the same mission:
Build something meaningful, and have fun doing it.
Meeting with Stakeholders in Koblenz