About Me
Hi! I’m Tim,
A Game Designer focusing on Level Design from Germany.
I specialize in creating immersive and flow-supporting levels, with additional skills in programming and production management.
From pulling all-nighters during game jams to obsessing over every detail of spatial flow, pacing, and player guidance, I'm someone who lives and breathes game development.
I’m known for staying calm under pressure, being patient, and always maintaining a positive, solution-focused mindset. No team I’ve worked with has regretted it, in fact, I’m often the one who pushes just that little bit further to turn “good enough” into “better than expected.”
But I don’t believe in lone wolf development. Games are a team effort.
We support each other, complement one another’s strengths, and grow together. I thrive in collaborative environments where everyone shares the same mission:
Build something meaningful and have fun doing it.
Me and some others testing Albion Online’s Content voluntary at Sandbox Interactive in Berlin
I had the honor to hold a talk at the German Developer Days (Conference) in Frankfurt about Level Design!
Meeting with Stakeholders in Koblenz