The Hidden Temple

Level Summary

A story-driven exploration level with stealth and traversal, set across a decaying city, dense jungle, and ancient temple. Designed to guide players through emotional beats using flow control, environmental storytelling, and spatial contrast.

Responsibilities

  • Fully designed level layout

  • Whiteboxed the level

  • Lit the level for several different lighting situations

  • Created Character Controller, NPC Systems

Details

  • Team Size: 1 (Solo Project)

  • Genre: Third-Person-Adventure

  • Setting: Deep in the Jungle

  • Level Duration: 8-10 minutes

  • Role: Lead Level Designer, Programmer

  • Development Time: 2 Days

  • Engine: Unity Engine

Walkthrough

City

  1. Start in the Slums, introducing the player character and setting the main goal.

  2. Absorb environmental storytelling through NPC interactions and city surroundings.

  3. Race through the bustling marketplace in a chase sequence, dodging crowds.

Jungle

Beatboard

  1. Transition from the dark brown cityscape into the vibrant, lush green jungle.

  2. Navigate a platforming sequence through natural obstacles.

  3. Sneak through the guarded Guild Camp without being detected.

  4. Climb up the waterfall path leading to the dramatic temple in a vista.

Temple

  1. Climb down to discover the Guild checkpoint blocking the way forward.

  2. Stealth through the checkpoint while keeping the looming Temple in sight.

  3. Enter the Temple, concluding the journey with a sense of awe and danger.

Parti Concepts

City Flow

Jungle Flow

Temple Flow

Design Focus

  • Push-Pull Dynamics: Alternating tension/release between stealth, traversal, and discovery

  • Player Guidance: Framed sightlines, landmarking, and narrative props (e.g., overheard dialogue, NPCs)

  • Flow Mapping: Emotional pacing visualized through flow graphs and S-curve layout

  • Environmental Themes: From urban decay to natural beauty to moral ambiguity at the temple’s heart

Slums Introduction

  • Goal: Establish setting, tone, and character motivation while anchoring the treasure quest in a grounded social context

  • Design: Narrow streets and cluttered geometry convey poverty and oppression; ambient NPC chatter and visual storytelling via posters guide player focus

  • Highlights:

    • Ambient NPC placement for organic quest hook

    • Visual noise and tight pathways to evoke hardship

    • Posters and props seed the treasure’s legend

  • Narrative Beat: The call to adventure amidst hardship

Beat Descriptions

Wealthy District Bypass

  • Goal: Introduce stealth mechanics and environmental navigation under pressure

  • Design: Guarded gates force patrol evasion and vertical flanking; marketplace density increases tension with overheard rumors of the Guild

  • Highlights:

    • Patrol evasion teaches stealth fundamentals

    • Vertical navigation for alternative routes

    • NPC dialogue as dynamic worldbuilding under time pressure

  • Narrative Beat: Shadows among the wealthy

Escape to the Jungle

  • Goal: Shift tone from urban tension to wilderness exploration while maintaining urgency

  • Design: Choreographed guard chase transitions into wilderness; wagon blockade diverts path to encourage detour exploration

  • Highlights:

    • City-to-jungle tonal transition

    • Cinematic chase pacing

    • Player agency in escape routes

  • Narrative Beat: Into the wild to escape the chains

Jungle Stealth & Guild Camp

  • Goal: Blend vertical traversal, light puzzles, and stealth encounters to deepen engagement

  • Design: Climbing routes lead to an overlook of the Guild camp; stealth objectives paired with map-based narrative clues

  • Highlights:

    • Environmental puzzle elements to vary pacing

    • Overlook for tactical planning and environmental foreshadowing

    • Dialogue to heighten tension and reinforce quest stakes

  • Narrative Beat: In the Guild’s shadow

River Crossing & Waterfall Vista

  • Goal: Provide a traversal set piece and visual reward to renew player motivation

  • Design: Stepping stones and log bridges require rhythm and spatial awareness; cinematic temple reveal framed by waterfall vista

  • Highlights:

    • Traversal challenge with environmental hazard risk

    • Dramatic vista reveal as pacing reset

    • Contrast of dense jungle to sacred architecture

  • Narrative Beat: The temple revealed

Final Camp & Temple Entry

  • Goal: Deliver the narrative and mechanical climax before the temple interior

  • Design: Last stealth gauntlet through Guild basecamp; narrative choice at the end ties back to established moral themes

  • Highlights:

    • Stealth challenge escalation

    • Environmental storytelling through props and overheard conversation

    • Moral choice with thematic payoff (greed vs. purity)

  • Narrative Beat: The choice before the treasure

Walkthrough

Identified Issues